Section 8: Prejudice is a download only follow-up to Section 8, a rather generic multiplatform shooter that kind of ripped off Tribes, and not in a good way. The original game didn't really strike a chord with me when I tried the first multiplayer demo, which went something like:
"Oh, now I'm on the ground. And it sucks. When is Halo: Reach launching, again?"
Sufficed to say I never gave the game a second thought, but apparently the folks at TimeGate Studios (who?) did, and now we have Section 8: Prejudice.
- The game recommends I try the Campaign Tutorial before attempting multiplayer. At first this seems crazy, but as I soon learn, it really doesn't make a difference anyway.
- There's a lot of talking, and not a whole lot of me orbital dropping. This is not good.
- If you're going to use any Unreal engine, please TRY. Guys with no necks in giant spacesuits does not equal good graphics.
- And on that same note, if you're not going to spend time of making the engine work, don't bother attempting story with terrible voice actors. See: "not orbital dropping" above.
- I'm running around using this overdrive nonsense more than necessary. Don't pad a map with empty space to justify faster running that doesn't aim at all.
- Now there are aliens or rebel humans or something, also in giant spacesuits. These guys red so I know they're up to no good, apparently.
- Five minutes later and I've killed everything with zero effect, thanks to my overly animated knife stabbing ability. Seriously, the stab animation takes longer than just shooting the f***er.
- Great, I got smashed by a plane. Now the demo's over and I'm prompted to buy the game to see if I'm not really smashed.
- As I exit out of the game, I remember the multiplayer included in the demo. "Oh yeah. Multiplayer... wonder if Modern Family is on."
Total Play Time: 10-15 minutes, which is remarkable considering most of it was watching me knife ONE red suit.